Deviating from the mouse click
With the introduction of the Flite Touch Ad Studio, we can only contemplate on the route that advertising is on. The talk of the town in recent years has been the emergence of mobile advertising. As an early adopter and constant innovator in the industry, Flite has been able to take a huge step forward with the release of the Touch Ad Studio.
This raises a lot of questions onto how the industry can evolve with the new form of advertising medium. It can sway toward a number of different paths, which can either define or bury this unique format we have been handed the keys to. So how can an ad deviate from the standard mouse click, and engage a user in new and exciting ways? Here are a few key points to help you toward your mobile advertising journey.
Scale
With touch ads, comparisons can be made of an ad to rich media that is displayed on desktop version websites. Take yourself out of that realm, and realize that mobile advertising is a whole different beast to take on. The scale of the mobile ad is quite different. In which iOS devices offer a screen size of on average 320x416 of viewable real estate. The emerging standard has been a 320x50 sized banner is displayed before the unit can expand to the viewable state. That leaves two different sizes to work with.
The difference between desktop and mobile ads is that a mobile unit is pretty much set on the 320x416 resolution, and isn’t too flexible. That doesn’t mean a unit has to be constrained to display content in that size. In fact, this is where a mobile ad can truly flourish and show its muscle. Utilizing touch components such as carousels, scrollable views, and buttons can go a long way. Take advantage of how a user can interact with touch gestures, and they may feel much more engaged that clicking away at the screen.
Speed
Most mobile devices run off of Wireless Internet, but that doesn’t mean it will always be accessible. That leaves devices with the options of Edge, 3G and LTE data networks for Internet access. This means units should have a constraint on file sizes, to optimize their display capabilities. Images can be optimized for retina display. This will ensure a crisp display of imagery for a unit. Yet it can also bulk up the size of a unit. This option may be best for vector based UI elements. The choice to do so may seem little, but it can go a very long way.
In other words, keep it simple! Don’t feel like you need to have the most elaborate ad unit that performs like an app. The networks won’t be able to truly display its content. Instead, work to display messaging that can engage the user, without feeling like there are too many options to navigate through. Limiting the unit to about 3 main content areas with a strong call to action gives the user flexibility and clarity. Invite the user to take the helm, and let them decide on how they can interact with the unit.
Social
With the rise of mobile Internet usage within each year, the increase of social interactivity is quite literally in the palm of your hand. Users have the ability to easily navigate through multiple social mediums at once. This gives a designer the option to utilize social components within the studio to their advantage. Utilizing Twitter, Facebook, news feeds, and YouTube to help drive the unit to its fullest capabilities. Video has become a staple for media displayed on mobile devices. In order to have content that is ahead of the rest, social interactivity brings it to a whole other level.
Conclusion
The idea of the mobile ad is give the designer a clean slate to create with. It doesn’t have to feel like a medium that constricts ideas. There are multitudes of ways a mobile ad can perform and interact. Realizing scale does not mean content should feel small. Optimizing imagery to its core value and messaging can help design speak volumes. It should always be quality before quantity. Keeping the social aspect of an advertisement has also become a prevalent factor in media strategy. As time goes on, it seems to be an ongoing process for the mobile platform to be utilized properly. The route that advertising has taken is a little hazy, but soon may prove to be an exciting time ahead.
Sources
StatCounter – Mobile Internet Usage is Doubling Year on Year
http://gs.statcounter.com/press/mobile-internet-usage-is-doubling-year-on-year
Mashable.com – 5 Tips for Better Advertising in Mobile Apps

